In 3ds MAX, I have created a model and I want to use tiles map. I know that using the Tiles procedural map, we can create brick or stacked tiling of colors or material mappings. There are commonly defined architectural brick patterns available, or we can design custom patterns. But in practical work, I don’t know how to create tiles map, any help is appreciated.
With the Tiles map, you can:
• Assign many of the maps available through the Material Editor.
• Load textures and use colors in the pattern.
• Control the number of tiles in columns and rows.
• Control the size of the grout gap and its roughness.
• Apply random variance in the pattern.
• Control the stacking layout by shifting how the tiles line up.
- In 3ds MAX 9, create a wall using a Box primitive, or use an existing surface in one of your scenes.
- Open the Material Editor. Select an unused sample slot.
- Click the Maps rollout to open it. Click the Map button for Diffuse<span id="fck_dom_range_temp_1256651728187_147" /> to display the Material/Map Browser.
- In the map list, select Tiles, then click OK.
The Tiles map is now assigned to the sample slot. On the Material Editor, you see new rollouts appear for this map.
- On the Standard Controls rollout, use Preset Type to select the type of tiles for the wall. Stack Bond is the default.
- On the Material Editor toolbar, click Assign Material To Selection to apply the tile map to the wall. Then click Show Map In Viewport to see the applied map.
- Open the Advanced Controls rollout. Under Tiles Setup, adjust Horizontal and Vertical Count. The default is eight rows high, with three repeats of the pattern in each row. Visually scale the size of the tiles to your scene. Also adjust Texture as well as Color and Fade Variance to fine-tune the appearance of the tiles.
- Under Grout Setup, adjust parameters for the texture of the grout, gap spacing between tiles, and roughness of the grout. You can also create missing bricks in the map by setting % Holes to a value above 0.
- Under Miscellaneous, you can vary the color of the tiles by using the Random Seed option.
In 3ds MAX, I know that with the Combustion map, we can create maps interactively using the Autodesk Combustion software and 3ds Max at the same time. We use Combustion to paint on a bitmap, and the material updates automatically in the Material Editor and in shaded viewports, but in practical work, I don’t know how to use the map, any help is appreciated.
In 3ds MAX, I know that Checker maps are 2D procedural maps. The component checkers can be either colors or maps. But in practical work, I don’t know how to use the map, any help is appreciated.
In 3ds MAX, I have created a model and I want to use gradient map. I know that Gradients shade from one color to another. We can specify two or three colors for the gradient. But in practical work, I don’t know how to create gradient map, any help is appreciated.
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