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In 3ds MAX, I merged a model in my scene, but I find that some faces are not shown. I knew the reason is that these faces’ normal are reversed, but I don’t know how to flip normals. Any help is appreciated.
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Solution
In 3ds MAX, we can use Normal Modify to filp normasl. The modify allows you to unify or flip the normals of an object without applying an Edit Mesh modifier.

Tips
To flip or unify normals on portions of objects, convert to Editable Mesh and select Faces or Polygons. On the Surface Properties rollout in the Normals group, use the Flip and Unify buttons.
See also
Search for Related Topics
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Related Unresolved Questions
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