I am a beginner with 3ds max and I am learning how to use it's tools recently. There is a tool called Array tool in 3ds Max, I want to know more and handle the usage about it.
Solution
The "Array" command enables you to create an array of objects based on the current selection. Now let's do this:
- Select the object to array.

- Secondly, we go to the menu "Tools > array".

- On the Array dialog, select the type of object to output: Copy, Instance, or Reference.

Taken from "Autodesk 3ds Max help":
"Copy"
Arrays copies of the selected object to the specified position.'
"Instance"
Arrays instances of the selected object to the specified position.
"Reference"
Arrays references of the selected object to the specified position.
- In the Preview group, click the Preview button to turn it on. This lets you see the results of the array operation in the viewports, with changes appearing in real time.

- In the "Array Transformation" group, click the arrows to set Incremental or Totals array parameters for Move, Rotate, and Scale.

Taken from "Autodesk 3ds Max help":
"Move":
Specifies the distance between each arrayed object along the X, Y, and Z axes, in units.'
"Rotate":
Specifies the degree of rotation about any of the three axes for each object in the array, in degrees.
"Scale":
Specifies the percentage of scale along any of the three axes for each object in the array, in percentages.
Totals
"Move":
Specifies the overall distance, along each of the three axes, between the pivot points of the two outer objects in the resulting array. For example, if you're arraying 6 objects and set Move X total to 100, the six objects will be arrayed in a row that's 100 units between the pivot points of the two outer objects in the row.
"Rotate":
Specifies the total degrees of rotation applied to the objects along each of the three axes. You can use this, for example, to create an array that totals 360 degrees.
"Re-Orient":
Rotates the generated objects about their local axes while rotating them about the world coordinates. When clear, the objects maintain their original orientation.
"Scale":
Specifies the total scale of the objects along each of the three axes.
"Uniform":
Disables the Y and Z spinners and applies the X value to all axes, resulting in a uniform scale.
- Modify the Array Transformation parameters.

- Decide whether you want a 1D, 2D, or 3D array.

- Set Count to the number of copies on each axis.

- Then press "OK" to achieve the Array effect.

Tips
See also
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